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Head to head

Modern Combat 5: Blackout vs SojournVR

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

July 2014 · 12 years ago
October 2017 · 9 years ago

Daily players

No population data
No population data

Estimated players

102.1k
1

Available on

  • Windows
  • Android
  • iOS
  • Nintendo
  • Windows

Developers

Publishers

Player activity

Smoothed estimated players over time.

Modern Combat 5: BlackoutSojournVR

Modern Combat 5: Blackout

Average monthly estimated players
MonthEstimated playersChange
September 2026~102kUp 0.2%
August 2026~101.7kUp 0.2%
July 2026~101.5k

SojournVR

Average monthly estimated players
MonthEstimated playersChange
September 2026~1
August 2026~1
July 2026~1

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Modern Combat 5: Blackout
0
SojournVR

Modern Combat 5: Blackout currently has 0 peak concurrent Steam players; no comparable data is tracked for SojournVR.

Twitch viewers

Modern Combat 5: Blackout
1Down 67%
SojournVR

Modern Combat 5: Blackout currently has 1 live Twitch viewers; no comparable data is tracked for SojournVR.

YouTube subscribers

Modern Combat 5: Blackout
916kUp 0.3%
SojournVR

Modern Combat 5: Blackout currently has 916,000 YouTube subscribers; no comparable data is tracked for SojournVR.

How these estimates are made

Modern Combat 5: Blackout

Modern Combat 5: Blackout is showing no measurable concurrent players on Steam. Around 120k – 310k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

SojournVR

SojournVR is showing no measurable concurrent players on Steam. Around 550 – 1k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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