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Head to head

Modern Combat 5: Blackout vs Rush: Run Up Super High

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

July 2014 · 12 years ago
August 2023 · 3 years ago

Daily players

No population data
3 – 9

Estimated players

102k
8Down 5.8%

Available on

  • Windows
  • Android
  • iOS
  • Nintendo
  • Windows

Perspectives

Developers

Publishers

Player activity

Smoothed estimated players over time.

Modern Combat 5: BlackoutRush: Run Up Super High

Modern Combat 5: Blackout

Average monthly estimated players
MonthEstimated playersChange
September 2026~101.9kUp 0.2%
August 2026~101.7kUp 0.2%
July 2026~101.5k

Rush: Run Up Super High

Average monthly estimated players
MonthEstimated playersChange
September 2026~11Up 22%
August 2026~9Up 13%
July 2026~8

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Modern Combat 5: Blackout
0
Rush: Run Up Super High
1

Modern Combat 5: Blackout currently has 0 peak concurrent Steam players, while Rush: Run Up Super High has 1.

Twitch viewers

Modern Combat 5: Blackout
1Down 80%
Rush: Run Up Super High
0

Modern Combat 5: Blackout currently has 1 live Twitch viewers, while Rush: Run Up Super High has 0.

YouTube subscribers

Modern Combat 5: Blackout
915kUp 0.3%
Rush: Run Up Super High

Modern Combat 5: Blackout currently has 915,000 YouTube subscribers; no comparable data is tracked for Rush: Run Up Super High.

How these estimates are made

Modern Combat 5: Blackout

Modern Combat 5: Blackout is showing no measurable concurrent players on Steam. Around 120k – 310k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Rush: Run Up Super High

Rush: Run Up Super High is estimated to have 3 – 9 players a day. Around 3k – 8k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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