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Head to head

Modern Combat 5: Blackout vs RAM Pressure

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

July 2014 · 12 years ago
November 2020 · 6 years ago

Daily players

No population data
No population data

Estimated players

102k
113Down 0.4%

Available on

  • Windows
  • Android
  • iOS
  • Nintendo
  • Windows

Perspectives

Publishers

Player activity

Smoothed estimated players over time.

Modern Combat 5: BlackoutRAM Pressure

Modern Combat 5: Blackout

Average monthly estimated players
MonthEstimated playersChange
September 2026~101.9kUp 0.2%
August 2026~101.7kUp 0.2%
July 2026~101.5k

RAM Pressure

Average monthly estimated players
MonthEstimated playersChange
September 2026~113
August 2026~113Up 16%
July 2026~97

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Modern Combat 5: Blackout
0Down 100%
RAM Pressure
0

Modern Combat 5: Blackout currently has 0 peak concurrent Steam players, while RAM Pressure has 0.

Twitch viewers

Modern Combat 5: Blackout
0
RAM Pressure

Modern Combat 5: Blackout currently has 0 live Twitch viewers; no comparable data is tracked for RAM Pressure.

YouTube subscribers

Modern Combat 5: Blackout
915kUp 0.2%
RAM Pressure
143

Modern Combat 5: Blackout currently has about 6399× as many YouTube subscribers as RAM Pressure — 915,000 vs 143.

How these estimates are made

Modern Combat 5: Blackout

Modern Combat 5: Blackout is showing no measurable concurrent players on Steam. Around 120k – 310k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

RAM Pressure

RAM Pressure is showing no measurable concurrent players on Steam. Around 28k – 71k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.