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Head to head

Modern Combat 5: Blackout vs Ragdoll Party Online

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

July 2014 · 12 years ago
March 2020 · 7 years ago

Daily players

3 – 9
No population data

Estimated players

102.1k
3

Available on

  • Windows
  • Android
  • iOS
  • Nintendo
  • Windows

Perspectives

—

Developers

—

Player activity

Smoothed estimated players over time.

Modern Combat 5: BlackoutRagdoll Party Online

Modern Combat 5: Blackout

Average monthly estimated players
MonthEstimated playersChange
October 2026~102.1k
September 2026~102kUp 0.3%
August 2026~101.7kUp 0.2%
July 2026~101.5k—

Ragdoll Party Online

Average monthly estimated players
MonthEstimated playersChange
October 2026~3Down 25%
September 2026~4Up 33%
August 2026~3
July 2026~3—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Modern Combat 5: Blackout
1
Ragdoll Party Online
0

Modern Combat 5: Blackout currently has 1 peak concurrent Steam players, while Ragdoll Party Online has 0.

Twitch viewers

Modern Combat 5: Blackout
0
Ragdoll Party Online
—

Modern Combat 5: Blackout currently has 0 live Twitch viewers; no comparable data is tracked for Ragdoll Party Online.

YouTube subscribers

Modern Combat 5: Blackout
917kUp 0.2%
Ragdoll Party Online
—

Modern Combat 5: Blackout currently has 917,000 YouTube subscribers; no comparable data is tracked for Ragdoll Party Online.

How these estimates are made

Modern Combat 5: Blackout

Modern Combat 5: Blackout is estimated to have 3 – 9 players a day. Around 120k – 310k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Ragdoll Party Online

Ragdoll Party Online is showing no measurable concurrent players on Steam. Around 2k – 4k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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