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Head to head

Modern Combat 5: Blackout vs Once Bitten, Twice Dead

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

July 2014 · 12 years ago
July 2015 · 11 years ago

Daily players

3 – 9
3 – 9

Estimated players

102k
13Down 0.8%

Available on

  • Windows
  • Android
  • iOS
  • Nintendo
  • Windows

Developers

Publishers

Player activity

Smoothed estimated players over time.

Modern Combat 5: BlackoutOnce Bitten, Twice Dead

Modern Combat 5: Blackout

Average monthly estimated players
MonthEstimated playersChange
September 2026~101.9kUp 0.2%
August 2026~101.7kUp 0.2%
July 2026~101.5k

Once Bitten, Twice Dead

Average monthly estimated players
MonthEstimated playersChange
September 2026~13
August 2026~13Up 18%
July 2026~11

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Modern Combat 5: Blackout
0
Once Bitten, Twice Dead
1

Modern Combat 5: Blackout currently has 0 peak concurrent Steam players, while Once Bitten, Twice Dead has 1.

Twitch viewers

Modern Combat 5: Blackout
0
Once Bitten, Twice Dead

Modern Combat 5: Blackout currently has 0 live Twitch viewers; no comparable data is tracked for Once Bitten, Twice Dead.

YouTube subscribers

Modern Combat 5: Blackout
915kUp 0.2%
Once Bitten, Twice Dead

Modern Combat 5: Blackout currently has 915,000 YouTube subscribers; no comparable data is tracked for Once Bitten, Twice Dead.

How these estimates are made

Modern Combat 5: Blackout

Modern Combat 5: Blackout is estimated to have 3 – 9 players a day. Around 120k – 310k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Once Bitten, Twice Dead

Once Bitten, Twice Dead is estimated to have 3 – 9 players a day. Around 5k – 12k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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