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Head to head

Mir Tankov vs Rush: Run Up Super High

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

April 2022 · 4 years ago
August 2023 · 3 years ago

Daily players

260 – 120k
3 – 9

Estimated players

428kUp 0.4%
8Down 5.8%

Available on

  • Windows
  • Windows

Player activity

Smoothed estimated players over time.

Mir TankovRush: Run Up Super High

Mir Tankov

Average monthly estimated players
MonthEstimated playersChange
September 2026~426.8kUp 0.2%
August 2026~425.8kUp 0.2%
July 2026~425.2k

Rush: Run Up Super High

Average monthly estimated players
MonthEstimated playersChange
September 2026~11Up 22%
August 2026~9Up 13%
July 2026~8

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Discord members

Mir Tankov
188.5kUp 0.1%
Rush: Run Up Super High

Mir Tankov currently has 188,465 Discord members; no comparable data is tracked for Rush: Run Up Super High.

Twitch viewers

Mir Tankov
1.3kDown 30%
Rush: Run Up Super High
0

Mir Tankov currently has 1,324 live Twitch viewers, while Rush: Run Up Super High has 0.

YouTube subscribers

Mir Tankov
3.9m
Rush: Run Up Super High

Mir Tankov currently has 3,850,000 YouTube subscribers; no comparable data is tracked for Rush: Run Up Super High.

Steam concurrent players

Mir Tankov
Rush: Run Up Super High
1

Rush: Run Up Super High currently has 1 peak concurrent Steam players; no comparable data is tracked for Mir Tankov.

How these estimates are made

Mir Tankov

Mir Tankov is estimated to have 260 – 120k players a day. Around 60k – 6m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Rush: Run Up Super High

Rush: Run Up Super High is estimated to have 3 – 9 players a day. Around 3k – 8k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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