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Head to head

Mir Korabley vs Reinforced Hearts

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
UNKNOWN

Released

October 2022 · 4 years ago
To be announced

Daily players

73 – 260
No population data

Estimated players

54kUp 0.4%
5Down 23%

Available on

  • Windows
  • Windows

Developers

—

Publishers

—

Player activity

Smoothed estimated players over time.

Mir KorableyReinforced Hearts

Mir Korabley

Average monthly estimated players
MonthEstimated playersChange
October 2026~54.2kUp 0.4%
September 2026~54kUp 0.3%
August 2026~53.8k
July 2026~53.8k—

Reinforced Hearts

Average monthly estimated players
MonthEstimated playersChange
October 2026~6
September 2026~6
August 2026~6
July 2026~6—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Mir Korabley
29Down 24%
Reinforced Hearts
0

Mir Korabley currently has 29 peak concurrent Steam players, while Reinforced Hearts has 0.

Discord members

Mir Korabley
22.3k
Reinforced Hearts
22

Mir Korabley currently has about 1012× as many Discord members as Reinforced Hearts — 22,273 vs 22.

Twitch viewers

Mir Korabley
1.6kUp 115%
Reinforced Hearts
—

Mir Korabley currently has 1,562 live Twitch viewers; no comparable data is tracked for Reinforced Hearts.

YouTube subscribers

Mir Korabley
490kUp 0.2%
Reinforced Hearts
—

Mir Korabley currently has 490,000 YouTube subscribers; no comparable data is tracked for Reinforced Hearts.

How these estimates are made

Mir Korabley

Mir Korabley is estimated to have 73 – 260 players a day. Around 8k – 19k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Reinforced Hearts

Reinforced Hearts is showing no measurable concurrent players on Steam. Around 200 – 510 accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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