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Head to head

Minion Masters vs The Crew

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

May 2019 · 7 years ago
December 2014 · 12 years ago

Daily players

780 – 3k
25 – 88

Estimated players

27.7kDown 2.3%
1.7kDown 0.1%

Available on

  • Windows
  • macOS
  • Xbox
  • Android
  • Windows
  • PlayStation
  • Xbox

Player activity

Smoothed estimated players over time.

Minion MastersThe Crew

Minion Masters

Average monthly estimated players
MonthEstimated playersChange
August 2026~28.2k
July 2026~28.2k

The Crew

Average monthly estimated players
MonthEstimated playersChange
August 2026~1.7kUp 20%
July 2026~1.4k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Minion Masters
230Up 6.0%
The Crew
3Down 67%

Minion Masters currently has about 77× as many peak concurrent Steam players as The Crew — 230 vs 3.

Discord members

Minion Masters
87.7kDown 0.2%
The Crew

Minion Masters currently has 87,735 Discord members; no comparable data is tracked for The Crew.

Reddit members

Minion Masters
8.6k
The Crew

Minion Masters currently has 8,581 subreddit members; no comparable data is tracked for The Crew.

Twitch viewers

Minion Masters
21Up 600%
The Crew
0Down 100%

Minion Masters currently has 21 live Twitch viewers, while The Crew has 0.

YouTube subscribers

Minion Masters
5.7k
The Crew

Minion Masters currently has 5,680 YouTube subscribers; no comparable data is tracked for The Crew.

How these estimates are made

Minion Masters

Minion Masters is estimated to have 780 – 3k players a day. Around 980k – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

The Crew

The Crew is estimated to have 25 – 88 players a day. Around 310k – 800k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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