Head to head
Minion Masters vs Tales of Wind
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- macOS
- Xbox
- Android
- Android
- iOS
- Windows
Categories
Player activity
Smoothed estimated players over time.
Minion Masters
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~28.1k | Down 0.4% |
| July 2026 | ~28.2k | — |
Tales of Wind
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~4k | Down 0.4% |
| July 2026 | ~4k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Minion Masters
- 345Down 0.3%
- Tales of Wind
- 21Down 22%
Minion Masters currently has about 16× as many peak concurrent Steam players as Tales of Wind — 345 vs 21.
Discord members
- Minion Masters
- 87.6kDown 0.3%
- Tales of Wind
- 12.3kUp 0.4%
Minion Masters currently has about 7.1× as many Discord members as Tales of Wind — 87,632 vs 12,274.
Reddit members
- Minion Masters
- 8.6kUp 0.1%
- Tales of Wind
- —
Minion Masters currently has 8,590 subreddit members; no comparable data is tracked for Tales of Wind.
Twitch viewers
- Minion Masters
- 36Up 157%
- Tales of Wind
- 0Down 100%
Minion Masters currently has 36 live Twitch viewers, while Tales of Wind has 0.
YouTube subscribers
- Minion Masters
- 5.7k
- Tales of Wind
- 10.9k
Tales of Wind currently has about 1.9× as many YouTube subscribers as Minion Masters — 10,900 vs 5,680.
How these estimates are made
Minion Masters
Minion Masters is estimated to have 860 – 3k players a day. Around 980k – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Tales of Wind
Tales of Wind is estimated to have 53 – 190 players a day. Around 6k – 14k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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