Head to head
Mini World vs ShellShock Live
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Android
- iOS
- Windows
- macOS
- Linux
- iOS
- PlayStation
- Xbox
Categories
Player activity
Smoothed estimated players over time.
Mini World
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~52.5k | |
| September 2026 | ~52.5k | |
| August 2026 | ~52.5k | |
| July 2026 | ~52.5k | — |
ShellShock Live
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~4.1k | Up 0.3% |
| September 2026 | ~4.1k | Down 0.2% |
| August 2026 | ~4.1k | Up 0.2% |
| July 2026 | ~4.1k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Mini World
- 46Down 52%
- ShellShock Live
- 313Up 13%
ShellShock Live currently has about 6.8× as many peak concurrent Steam players as Mini World — 313 vs 46.
Reddit members
- Mini World
- 153Up 1.3%
- ShellShock Live
- 3.9kUp 0.2%
ShellShock Live currently has about 25× as many subreddit members as Mini World — 3,862 vs 153.
Twitch viewers
- Mini World
- 0Down 100%
- ShellShock Live
- 0Down 100%
Mini World currently has 0 live Twitch viewers, while ShellShock Live has 0.
YouTube subscribers
- Mini World
- 516kUp 0.2%
- ShellShock Live
- —
Mini World currently has 516,000 YouTube subscribers; no comparable data is tracked for ShellShock Live.
How these estimates are made
Mini World
Mini World is estimated to have 150 – 530 players a day. Around 100k – 260k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
ShellShock Live
ShellShock Live is estimated to have 790 – 3k players a day. Around 590k – 2m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


