Head to head
Mini World vs Sacred X: Heavens Wonderland
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Android
- iOS
- Windows
Developers
Publishers
Player activity
Smoothed estimated players over time.
Mini World
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~52.5k | |
| September 2026 | ~52.5k | |
| August 2026 | ~52.5k | |
| July 2026 | ~52.5k | — |
Sacred X: Heavens Wonderland
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~73 | Up 1.4% |
| September 2026 | ~72 | |
| August 2026 | ~72 | |
| July 2026 | ~72 | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Mini World
- 49Down 48%
- Sacred X: Heavens Wonderland
- 4Down 20%
Mini World currently has about 12× as many peak concurrent Steam players as Sacred X: Heavens Wonderland — 49 vs 4.
Reddit members
- Mini World
- 153Up 1.3%
- Sacred X: Heavens Wonderland
- —
Mini World currently has 153 subreddit members; no comparable data is tracked for Sacred X: Heavens Wonderland.
Twitch viewers
- Mini World
- 0
- Sacred X: Heavens Wonderland
- —
Mini World currently has 0 live Twitch viewers; no comparable data is tracked for Sacred X: Heavens Wonderland.
YouTube subscribers
- Mini World
- 516kUp 0.2%
- Sacred X: Heavens Wonderland
- —
Mini World currently has 516,000 YouTube subscribers; no comparable data is tracked for Sacred X: Heavens Wonderland.
How these estimates are made
Mini World
Mini World is estimated to have 120 – 410 players a day. Around 100k – 260k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Sacred X: Heavens Wonderland
Sacred X: Heavens Wonderland is estimated to have 13 – 44 players a day. Around 21k – 53k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


