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Head to head

MineColonies vs Pixel Worlds

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

May 2016 · 10 years ago
June 2017 · 9 years ago

Daily players

38 – 18k
1k – 4k

Estimated players

16.7kDown 9.1%
30.4kUp 1.1%

Available on

  • Windows
  • macOS
  • Linux
  • Windows
  • macOS

Player activity

Smoothed estimated players over time.

MineColoniesPixel Worlds

MineColonies

Average monthly estimated players
MonthEstimated playersChange
August 2026~17.8kDown 0.8%
July 2026~17.9k

Pixel Worlds

Average monthly estimated players
MonthEstimated playersChange
August 2026~30.5k
July 2026~30.5k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Discord members

MineColonies
51kUp 0.5%
Pixel Worlds
63.8kDown 1.4%

Pixel Worlds currently has about 1.3× as many Discord members as MineColonies — 63,800 vs 50,970.

Reddit members

MineColonies
15.3kUp 1.1%
Pixel Worlds
4.3kUp 0.7%

MineColonies currently has about 3.5× as many subreddit members as Pixel Worlds — 15,347 vs 4,327.

YouTube subscribers

MineColonies
7.2k
Pixel Worlds
138k

Pixel Worlds currently has about 19× as many YouTube subscribers as MineColonies — 138,000 vs 7,160.

Steam concurrent players

MineColonies
Pixel Worlds
460Down 6.1%

Pixel Worlds currently has 460 peak concurrent Steam players; no comparable data is tracked for MineColonies.

Twitch viewers

MineColonies
Pixel Worlds
2Down 85%

Pixel Worlds currently has 2 live Twitch viewers; no comparable data is tracked for MineColonies.

How these estimates are made

MineColonies

MineColonies is estimated to have 38 – 18k players a day. Around 17k – 2m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Pixel Worlds

Pixel Worlds is estimated to have 1k – 4k players a day. Around 160k – 420k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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