Head to head
Mind Maze vs VRChat
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- PlayStation
- Xbox
- Nintendo
- Windows
- Android
- iOS
Player activity
Smoothed estimated players over time.
Mind Maze
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~55 | |
| September 2026 | ~55 | |
| August 2026 | ~55 | Up 3.8% |
| July 2026 | ~53 | — |
VRChat
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~216.5k | Up 0.2% |
| September 2026 | ~216.1k | Down 1.4% |
| August 2026 | ~219.1k | Up 0.5% |
| July 2026 | ~218k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Mind Maze
- 0
- VRChat
- 52.5kUp 5.3%
Mind Maze currently has 0 peak concurrent Steam players, while VRChat has 52,467.
YouTube subscribers
- Mind Maze
- 450
- VRChat
- 131kUp 0.8%
VRChat currently has about 291× as many YouTube subscribers as Mind Maze — 131,000 vs 450.
Discord members
- Mind Maze
- —
- VRChat
- 417.8kDown 0.2%
VRChat currently has 417,786 Discord members; no comparable data is tracked for Mind Maze.
Reddit members
- Mind Maze
- —
- VRChat
- 242.3kUp 0.6%
VRChat currently has 242,331 subreddit members; no comparable data is tracked for Mind Maze.
Twitch viewers
- Mind Maze
- —
- VRChat
- 6kDown 7.2%
VRChat currently has 6,018 live Twitch viewers; no comparable data is tracked for Mind Maze.
How these estimates are made
Mind Maze
Mind Maze is showing no measurable concurrent players on Steam. Around 4k – 10k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
VRChat
VRChat is estimated to have 130k – 460k players a day. Around 3m – 8m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


