Head to head
Mind Maze vs The Cycle: Frontier
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- PlayStation
- Xbox
- Nintendo
- Windows
Player activity
Smoothed estimated players over time.
Mind Maze
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~55 | Up 3.8% |
| July 2026 | ~53 | — |
The Cycle: Frontier
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~36.9k | Down 0.3% |
| July 2026 | ~37k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Mind Maze
- 1
- The Cycle: Frontier
- 1
Mind Maze and The Cycle: Frontier are nearly even on peak concurrent Steam players — 1 vs 1.
YouTube subscribers
- Mind Maze
- 449Up 0.4%
- The Cycle: Frontier
- 17.3k
The Cycle: Frontier currently has about 39× as many YouTube subscribers as Mind Maze — 17,300 vs 449.
Discord members
- Mind Maze
- —
- The Cycle: Frontier
- 106.9kDown 0.6%
The Cycle: Frontier currently has 106,924 Discord members; no comparable data is tracked for Mind Maze.
Reddit members
- Mind Maze
- —
- The Cycle: Frontier
- 17.7k
The Cycle: Frontier currently has 17,671 subreddit members; no comparable data is tracked for Mind Maze.
Twitch viewers
- Mind Maze
- —
- The Cycle: Frontier
- 228Down 25%
The Cycle: Frontier currently has 228 live Twitch viewers; no comparable data is tracked for Mind Maze.
How these estimates are made
Mind Maze
Mind Maze is showing no measurable concurrent players on Steam. Around 4k – 10k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
The Cycle: Frontier
The Cycle: Frontier is estimated to have 3 – 9 players a day. Around 720k – 2m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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