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Head to head

MilMo vs Rise of Kingdoms

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

December 2009 · 17 years ago
September 2018 · 8 years ago

Daily players

5 – 18
99 – 46k

Estimated players

70Down 2.8%
49.4kUp 0.2%

Available on

  • Windows
  • Android
  • iOS

Perspectives

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Developers

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Publishers

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Player activity

Smoothed estimated players over time.

MilMoRise of Kingdoms

MilMo

Average monthly estimated players
MonthEstimated playersChange
October 2026~72
September 2026~72Up 2.9%
August 2026~70
July 2026~70—

Rise of Kingdoms

Average monthly estimated players
MonthEstimated playersChange
October 2026~49.3kUp 0.5%
September 2026~49kUp 0.7%
August 2026~48.7kUp 0.5%
July 2026~48.4k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

MilMo
1Down 88%
Rise of Kingdoms
—

MilMo currently has 1 peak concurrent Steam players; no comparable data is tracked for Rise of Kingdoms.

Twitch viewers

MilMo
0Down 100%
Rise of Kingdoms
3Down 57%

MilMo currently has 0 live Twitch viewers, while Rise of Kingdoms has 3.

YouTube subscribers

MilMo
—
Rise of Kingdoms
400kUp 0.8%

Rise of Kingdoms currently has 400,000 YouTube subscribers; no comparable data is tracked for MilMo.

How these estimates are made

MilMo

MilMo is estimated to have 5 – 18 players a day. Around 21k – 53k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Rise of Kingdoms

Rise of Kingdoms is estimated to have 99 – 46k players a day. Around 31k – 3m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

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