Head to head
MikoVerse vs New World: Aeternum
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
- PlayStation
Categories
Player activity
Smoothed estimated players over time.
MikoVerse
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~886 | Down 2.3% |
| August 2026 | ~907 | Up 0.6% |
| July 2026 | ~902 | — |
New World: Aeternum
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~95.6k | Up 0.2% |
| August 2026 | ~95.4k | Down 0.5% |
| July 2026 | ~95.9k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Discord members
- MikoVerse
- 2.3k
- New World: Aeternum
- 67.4kDown 1.7%
New World: Aeternum currently has about 29× as many Discord members as MikoVerse — 67,368 vs 2,338.
YouTube subscribers
- MikoVerse
- 1.1k
- New World: Aeternum
- 145kDown 0.7%
New World: Aeternum currently has about 127× as many YouTube subscribers as MikoVerse — 145,000 vs 1,140.
Steam concurrent players
- MikoVerse
- —
- New World: Aeternum
- 525Up 16%
New World: Aeternum currently has 525 peak concurrent Steam players; no comparable data is tracked for MikoVerse.
Reddit members
- MikoVerse
- —
- New World: Aeternum
- 306.1k
New World: Aeternum currently has 306,054 subreddit members; no comparable data is tracked for MikoVerse.
Twitch viewers
- MikoVerse
- —
- New World: Aeternum
- 440Up 140%
New World: Aeternum currently has 440 live Twitch viewers; no comparable data is tracked for MikoVerse.
How these estimates are made
MikoVerse
MikoVerse is estimated to have 4 – 2k players a day. Around 3k – 280k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
New World: Aeternum
New World: Aeternum is estimated to have 2k – 5k players a day. Around 4m – 9m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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