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Head to head

Miitomo vs The Seven Deadly Sins: Origin

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

March 2016 · 11 years ago
March 2026 · 7 months ago

Daily players

No population data
6k – 22k

Estimated players

—
41.6kUp 1.1%

Available on

  • Android
  • iOS
  • Windows
  • Android
  • iOS
  • PlayStation

Player activity

Smoothed estimated players over time.

MiitomoThe Seven Deadly Sins: Origin

Miitomo

Average monthly estimated players
MonthEstimated playersChange
October 2026——
September 2026——
August 2026——
July 2026——

The Seven Deadly Sins: Origin

Average monthly estimated players
MonthEstimated playersChange
October 2026~40.7kDown 0.4%
September 2026~40.9kDown 1.1%
August 2026~41.3kUp 18%
July 2026~35k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Twitch viewers

Miitomo
0
The Seven Deadly Sins: Origin
78Down 72%

Miitomo currently has 0 live Twitch viewers, while The Seven Deadly Sins: Origin has 78.

Steam concurrent players

Miitomo
—
The Seven Deadly Sins: Origin
2.4kDown 17%

The Seven Deadly Sins: Origin currently has 2,376 peak concurrent Steam players; no comparable data is tracked for Miitomo.

Discord members

Miitomo
—
The Seven Deadly Sins: Origin
113.1kDown 2.4%

The Seven Deadly Sins: Origin currently has 113,087 Discord members; no comparable data is tracked for Miitomo.

Reddit members

Miitomo
—
The Seven Deadly Sins: Origin
15.6kUp 1.9%

The Seven Deadly Sins: Origin currently has 15,553 subreddit members; no comparable data is tracked for Miitomo.

YouTube subscribers

Miitomo
—
The Seven Deadly Sins: Origin
33.8kUp 0.9%

The Seven Deadly Sins: Origin currently has 33,800 YouTube subscribers; no comparable data is tracked for Miitomo.

How these estimates are made

Miitomo

Not enough data collected to estimate this game yet.

The Seven Deadly Sins: Origin

The Seven Deadly Sins: Origin is estimated to have 6k – 22k players a day. Around 300k – 760k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.