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Head to head

Might & Magic: Heroes Online vs State of Survival

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

September 2014 · 12 years ago
August 2019 · 7 years ago

Daily players

5 – 18
380 – 1k

Estimated players

80Up 1.3%
66.5k

Available on

  • Browser
  • Windows
  • macOS
  • Linux
  • Android
  • iOS
  • Windows

Perspectives

Publishers

Player activity

Smoothed estimated players over time.

Might & Magic: Heroes OnlineState of Survival

Might & Magic: Heroes Online

Average monthly estimated players
MonthEstimated playersChange
September 2026~80
August 2026~80Up 1.3%
July 2026~79

State of Survival

Average monthly estimated players
MonthEstimated playersChange
September 2026~66.5k
August 2026~66.6kUp 13%
July 2026~58.7k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Might & Magic: Heroes Online
2Up 100%
State of Survival
152Up 13%

State of Survival currently has about 76× as many peak concurrent Steam players as Might & Magic: Heroes Online — 152 vs 2.

Discord members

Might & Magic: Heroes Online
State of Survival
226kDown 0.1%

State of Survival currently has 225,979 Discord members; no comparable data is tracked for Might & Magic: Heroes Online.

Twitch viewers

Might & Magic: Heroes Online
State of Survival
0Down 100%

State of Survival currently has 0 live Twitch viewers; no comparable data is tracked for Might & Magic: Heroes Online.

How these estimates are made

Might & Magic: Heroes Online

Might & Magic: Heroes Online is estimated to have 5 – 18 players a day. Around 23k – 59k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

State of Survival

State of Survival is estimated to have 380 – 1k players a day. Around 15k – 38k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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