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Head to head

Metrocraft 2036 vs War Thunder

Side by side

Values shared by both games are highlighted.

Status

UNKNOWN
ACTIVE

Released

To be announced
January 2013 · 14 years ago

Daily players

No population data
230k – 790k

Estimated players

85Up 0.1%
375.1kUp 0.9%

Available on

  • Windows
  • Windows
  • macOS
  • Linux
  • PlayStation
  • Xbox

Player activity

Smoothed estimated players over time.

Metrocraft 2036War Thunder

Metrocraft 2036

Average monthly estimated players
MonthEstimated playersChange
October 2026~85
September 2026~85Up 1.2%
August 2026~84Up 1.2%
July 2026~83—

War Thunder

Average monthly estimated players
MonthEstimated playersChange
October 2026~371.6kUp 0.8%
September 2026~368.7kUp 1.8%
August 2026~362.3kUp 0.6%
July 2026~360.3k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

YouTube subscribers

Metrocraft 2036
848Up 0.5%
War Thunder
1.9mUp 0.5%

War Thunder currently has about 2288× as many YouTube subscribers as Metrocraft 2036 — 1,940,000 vs 848.

Steam concurrent players

Metrocraft 2036
—
War Thunder
78.5kDown 22%

War Thunder currently has 78,528 peak concurrent Steam players; no comparable data is tracked for Metrocraft 2036.

Reddit members

Metrocraft 2036
—
War Thunder
566.2kUp 0.7%

War Thunder currently has 566,221 subreddit members; no comparable data is tracked for Metrocraft 2036.

Twitch viewers

Metrocraft 2036
—
War Thunder
1.8kDown 92%

War Thunder currently has 1,771 live Twitch viewers; no comparable data is tracked for Metrocraft 2036.

How these estimates are made

Metrocraft 2036

Metrocraft 2036 is estimated to have 4 – 2k players a day. Around 3k – 250k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

War Thunder

War Thunder is estimated to have 230k – 790k players a day. Around 8m – 21m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.