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Head to head

Metrocraft 2036 vs Top Heroes

Side by side

Values shared by both games are highlighted.

Status

UNKNOWN
ACTIVE

Released

To be announced
January 2024 · 3 years ago

Daily players

No population data
950 – 3k

Estimated players

85Up 0.1%
60.9kDown 0.7%

Available on

  • Windows
  • Windows
  • Android
  • iOS

Developers

—

Publishers

—

Player activity

Smoothed estimated players over time.

Metrocraft 2036Top Heroes

Metrocraft 2036

Average monthly estimated players
MonthEstimated playersChange
October 2026~85
September 2026~85Up 1.2%
August 2026~84Up 1.2%
July 2026~83—

Top Heroes

Average monthly estimated players
MonthEstimated playersChange
October 2026~61.1kDown 0.6%
September 2026~61.5kUp 0.8%
August 2026~61kUp 20%
July 2026~50.7k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

YouTube subscribers

Metrocraft 2036
848Up 0.5%
Top Heroes
—

Metrocraft 2036 currently has 848 YouTube subscribers; no comparable data is tracked for Top Heroes.

Steam concurrent players

Metrocraft 2036
—
Top Heroes
383Down 1.3%

Top Heroes currently has 383 peak concurrent Steam players; no comparable data is tracked for Metrocraft 2036.

Discord members

Metrocraft 2036
—
Top Heroes
273.9k

Top Heroes currently has 273,882 Discord members; no comparable data is tracked for Metrocraft 2036.

Twitch viewers

Metrocraft 2036
—
Top Heroes
1Down 50%

Top Heroes currently has 1 live Twitch viewers; no comparable data is tracked for Metrocraft 2036.

How these estimates are made

Metrocraft 2036

Metrocraft 2036 is estimated to have 4 – 2k players a day. Around 3k – 250k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Top Heroes

Top Heroes is estimated to have 950 – 3k players a day. Around 5k – 13k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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