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Head to head

Metal War Online: Retribution vs Toontown Online

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

December 2015 · 11 years ago
June 2003 · 23 years ago

Daily players

20 – 71
98 – 46k

Estimated players

113Up 1.9%
3.8kDown 0.7%

Available on

  • Windows
  • Windows
  • macOS

Perspectives

Developers

Player activity

Smoothed estimated players over time.

Metal War Online: RetributionToontown Online

Metal War Online: Retribution

Average monthly estimated players
MonthEstimated playersChange
September 2026~113Up 0.9%
August 2026~112
July 2026~112

Toontown Online

Average monthly estimated players
MonthEstimated playersChange
September 2026~3.8kUp 0.3%
August 2026~3.7kUp 0.5%
July 2026~3.7k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Metal War Online: Retribution
6Up 50%
Toontown Online

Metal War Online: Retribution currently has 6 peak concurrent Steam players; no comparable data is tracked for Toontown Online.

Twitch viewers

Metal War Online: Retribution
0Down 100%
Toontown Online
95Down 6.9%

Metal War Online: Retribution currently has 0 live Twitch viewers, while Toontown Online has 95.

Reddit members

Metal War Online: Retribution
Toontown Online
37.4kUp 0.6%

Toontown Online currently has 37,367 subreddit members; no comparable data is tracked for Metal War Online: Retribution.

How these estimates are made

Metal War Online: Retribution

Metal War Online: Retribution is estimated to have 20 – 71 players a day. Around 30k – 77k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Toontown Online

Toontown Online is estimated to have 98 – 46k players a day. Around 36k – 4m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

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From the same developers or publishers.