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Head to head

Melting World Online vs The Isle

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

October 2018 · 8 years ago
December 2015 · 11 years ago

Daily players

No population data
51k – 180k

Estimated players

8
41.3kDown 4.0%

Available on

  • Windows
  • Windows

Player activity

Smoothed estimated players over time.

Melting World OnlineThe Isle

Melting World Online

Average monthly estimated players
MonthEstimated playersChange
October 2026~8
September 2026~8
August 2026~8
July 2026~8—

The Isle

Average monthly estimated players
MonthEstimated playersChange
October 2026~42.4k
September 2026~42.4kUp 4.0%
August 2026~40.7kUp 6.9%
July 2026~38.1k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Melting World Online
—
The Isle
20.6kDown 18%

The Isle currently has 20,577 peak concurrent Steam players; no comparable data is tracked for Melting World Online.

Reddit members

Melting World Online
—
The Isle
86.3kUp 1.7%

The Isle currently has 86,263 subreddit members; no comparable data is tracked for Melting World Online.

Twitch viewers

Melting World Online
—
The Isle
2kUp 23%

The Isle currently has 2,021 live Twitch viewers; no comparable data is tracked for Melting World Online.

YouTube subscribers

Melting World Online
—
The Isle
95.9kUp 0.2%

The Isle currently has 95,900 YouTube subscribers; no comparable data is tracked for Melting World Online.

How these estimates are made

Melting World Online

Melting World Online is showing no measurable concurrent players on Steam. Around 3k – 8k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

The Isle

The Isle is estimated to have 51k – 180k players a day. Around 2m – 4m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.