Head to head
MegaWorld vs Rise of Kingdoms
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Browser
- Android
- iOS
Player activity
Smoothed estimated players over time.
MegaWorld
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~39 | |
| August 2026 | ~39 | |
| July 2026 | ~39 | — |
Rise of Kingdoms
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~49k | Up 0.7% |
| August 2026 | ~48.7k | Up 0.5% |
| July 2026 | ~48.4k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
YouTube subscribers
- MegaWorld
- 387Down 0.3%
- Rise of Kingdoms
- 397kUp 0.8%
Rise of Kingdoms currently has about 1026× as many YouTube subscribers as MegaWorld — 397,000 vs 387.
Twitch viewers
- MegaWorld
- —
- Rise of Kingdoms
- 7Down 30%
Rise of Kingdoms currently has 7 live Twitch viewers; no comparable data is tracked for MegaWorld.
How these estimates are made
MegaWorld
MegaWorld is estimated to have 3 – 1k players a day. Around 2k – 160k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
Rise of Kingdoms
Rise of Kingdoms is estimated to have 85 – 40k players a day. Around 29k – 3m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
Compare two other games
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From the same developers or publishers.



