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Head to head

MegaMu vs VRChat

Side by side

Values shared by both games are highlighted.

Status

UNKNOWN
ACTIVE

Released

To be announced
February 2017 · 10 years ago

Daily players

No population data
150k – 540k

Estimated players

3kDown 6.3%
220kDown 2.5%

Available on

  • Windows
  • Android
  • iOS
  • Windows
  • Android
  • iOS

Developers

—

Publishers

—

Player activity

Smoothed estimated players over time.

MegaMuVRChat

MegaMu

Average monthly estimated players
MonthEstimated playersChange
October 2026~3kDown 0.8%
September 2026~3.1kUp 0.9%
August 2026~3kDown 0.2%
July 2026~3k—

VRChat

Average monthly estimated players
MonthEstimated playersChange
October 2026~216.7kUp 0.3%
September 2026~216.1kDown 1.4%
August 2026~219.1kUp 0.5%
July 2026~218k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Discord members

MegaMu
13kUp 2.4%
VRChat
419.3kUp 0.8%

VRChat currently has about 32× as many Discord members as MegaMu — 419,262 vs 12,978.

Steam concurrent players

MegaMu
—
VRChat
52.6kDown 14%

VRChat currently has 52,630 peak concurrent Steam players; no comparable data is tracked for MegaMu.

Reddit members

MegaMu
—
VRChat
241.1kUp 0.6%

VRChat currently has 241,086 subreddit members; no comparable data is tracked for MegaMu.

Twitch viewers

MegaMu
—
VRChat
6kDown 34%

VRChat currently has 6,007 live Twitch viewers; no comparable data is tracked for MegaMu.

YouTube subscribers

MegaMu
—
VRChat
130kUp 0.8%

VRChat currently has 130,000 YouTube subscribers; no comparable data is tracked for MegaMu.

How these estimates are made

MegaMu

MegaMu is estimated to have 7 – 3k players a day. Around 4k – 420k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

VRChat

VRChat is estimated to have 150k – 540k players a day. Around 3m – 8m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Compare two other games