Head to head
MechWarrior Online vs The Crew 2
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- PlayStation
- Windows
- Xbox
Player activity
Smoothed estimated players over time.
MechWarrior Online
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~10.8k | Up 0.1% |
| July 2026 | ~10.8k | — |
The Crew 2
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~38k | Up 5.1% |
| July 2026 | ~36.1k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- MechWarrior Online
- 426Down 22%
- The Crew 2
- 624Down 23%
The Crew 2 currently has about 1.5× as many peak concurrent Steam players as MechWarrior Online — 624 vs 426.
Discord members
- MechWarrior Online
- 18.5k
- The Crew 2
- 101.8kUp 0.7%
The Crew 2 currently has about 5.5× as many Discord members as MechWarrior Online — 101,781 vs 18,456.
Reddit members
- MechWarrior Online
- 16.3kUp 0.6%
- The Crew 2
- 21.9kUp 0.3%
The Crew 2 currently has about 1.3× as many subreddit members as MechWarrior Online — 21,925 vs 16,276.
Twitch viewers
- MechWarrior Online
- 45Down 61%
- The Crew 2
- 12Up 20%
MechWarrior Online currently has about 3.8× as many live Twitch viewers as The Crew 2 — 45 vs 12.
YouTube subscribers
- MechWarrior Online
- 19.9k
- The Crew 2
- —
MechWarrior Online currently has 19,900 YouTube subscribers; no comparable data is tracked for The Crew 2.
How these estimates are made
MechWarrior Online
MechWarrior Online is estimated to have 970 – 3k players a day. Around 250k – 630k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
The Crew 2
The Crew 2 is estimated to have 1k – 5k players a day. Around 1m – 4m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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