Head to head
Maximum Velocity vs VRChat
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
- Android
- iOS
Player activity
Smoothed estimated players over time.
Maximum Velocity
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~78 | Down 2.5% |
| July 2026 | ~80 | — |
VRChat
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~217.9k | |
| July 2026 | ~218k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Maximum Velocity
- 0
- VRChat
- 59.5kUp 2.7%
Maximum Velocity currently has 0 peak concurrent Steam players, while VRChat has 59,462.
Discord members
- Maximum Velocity
- 318Down 0.6%
- VRChat
- 413.7kUp 1.0%
VRChat currently has about 1301× as many Discord members as Maximum Velocity — 413,730 vs 318.
Reddit members
- Maximum Velocity
- —
- VRChat
- 238.7kUp 0.6%
VRChat currently has 238,728 subreddit members; no comparable data is tracked for Maximum Velocity.
Twitch viewers
- Maximum Velocity
- —
- VRChat
- 7.3kUp 2.3%
VRChat currently has 7,342 live Twitch viewers; no comparable data is tracked for Maximum Velocity.
YouTube subscribers
- Maximum Velocity
- —
- VRChat
- 128kUp 1.6%
VRChat currently has 128,000 YouTube subscribers; no comparable data is tracked for Maximum Velocity.
How these estimates are made
Maximum Velocity
Maximum Velocity is showing no measurable concurrent players on Steam. Around 250 – 640 accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
VRChat
VRChat is estimated to have 140k – 480k players a day. Around 3m – 8m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


