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Maximum Velocity vs VRChat

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Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

October 2023 · 3 years ago
February 2017 · 10 years ago

Daily players

No population data
140k – 480k

Estimated players

73Down 4.2%
209.7kDown 3.3%

Available on

  • Windows
  • Windows
  • Android
  • iOS

Player activity

Smoothed estimated players over time.

Maximum VelocityVRChat

Maximum Velocity

Average monthly estimated players
MonthEstimated playersChange
August 2026~78Down 2.5%
July 2026~80

VRChat

Average monthly estimated players
MonthEstimated playersChange
August 2026~217.9k
July 2026~218k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Maximum Velocity
0
VRChat
59.5kUp 2.7%

Maximum Velocity currently has 0 peak concurrent Steam players, while VRChat has 59,462.

Discord members

Maximum Velocity
318Down 0.6%
VRChat
413.7kUp 1.0%

VRChat currently has about 1301× as many Discord members as Maximum Velocity — 413,730 vs 318.

Reddit members

Maximum Velocity
VRChat
238.7kUp 0.6%

VRChat currently has 238,728 subreddit members; no comparable data is tracked for Maximum Velocity.

Twitch viewers

Maximum Velocity
VRChat
7.3kUp 2.3%

VRChat currently has 7,342 live Twitch viewers; no comparable data is tracked for Maximum Velocity.

YouTube subscribers

Maximum Velocity
VRChat
128kUp 1.6%

VRChat currently has 128,000 YouTube subscribers; no comparable data is tracked for Maximum Velocity.

How these estimates are made

Maximum Velocity

Maximum Velocity is showing no measurable concurrent players on Steam. Around 250 – 640 accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

VRChat

VRChat is estimated to have 140k – 480k players a day. Around 3m – 8m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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