Head to head
Maximum Velocity vs Path of Titans
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- PlayStation
- Xbox
- Nintendo
- Windows
- macOS
- Linux
- Android
- iOS
Categories
Player activity
Smoothed estimated players over time.
Maximum Velocity
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~78 | Down 1.3% |
| August 2026 | ~79 | Down 1.3% |
| July 2026 | ~80 | — |
Path of Titans
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~77.6k | Down 0.6% |
| August 2026 | ~78.1k | Up 16% |
| July 2026 | ~67.1k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Maximum Velocity
- 0
- Path of Titans
- —
Maximum Velocity currently has 0 peak concurrent Steam players; no comparable data is tracked for Path of Titans.
Discord members
- Maximum Velocity
- 319Up 0.3%
- Path of Titans
- 228.4kUp 2.9%
Path of Titans currently has about 716× as many Discord members as Maximum Velocity — 228,363 vs 319.
Twitch viewers
- Maximum Velocity
- —
- Path of Titans
- 190Down 58%
Path of Titans currently has 190 live Twitch viewers; no comparable data is tracked for Maximum Velocity.
YouTube subscribers
- Maximum Velocity
- —
- Path of Titans
- 157kUp 1.9%
Path of Titans currently has 157,000 YouTube subscribers; no comparable data is tracked for Maximum Velocity.
How these estimates are made
Maximum Velocity
Maximum Velocity is showing no measurable concurrent players on Steam. Around 250 – 640 accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Path of Titans
Path of Titans is estimated to have 110 – 50k players a day. Around 32k – 3m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.


