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Head to head

Master of Meteor Blades vs Skyforge

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

December 2017 · 9 years ago
April 2017 · 9 years ago

Daily players

8 – 26
No population data

Estimated players

110Up 0.9%
3.8k

Available on

  • Windows
  • Windows
  • PlayStation
  • Xbox
  • Nintendo

Perspectives

Player activity

Smoothed estimated players over time.

Master of Meteor BladesSkyforge

Master of Meteor Blades

Average monthly estimated players
MonthEstimated playersChange
September 2026~110
August 2026~110
July 2026~110

Skyforge

Average monthly estimated players
MonthEstimated playersChange
September 2026~3.8k
August 2026~3.8k
July 2026~3.8k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Master of Meteor Blades
6Up 200%
Skyforge
0Down 100%

Master of Meteor Blades currently has 6 peak concurrent Steam players, while Skyforge has 0.

Reddit members

Master of Meteor Blades
Skyforge
9.4kUp 0.1%

Skyforge currently has 9,441 subreddit members; no comparable data is tracked for Master of Meteor Blades.

Twitch viewers

Master of Meteor Blades
Skyforge
0

Skyforge currently has 0 live Twitch viewers; no comparable data is tracked for Master of Meteor Blades.

YouTube subscribers

Master of Meteor Blades
Skyforge
23.9k

Skyforge currently has 23,900 YouTube subscribers; no comparable data is tracked for Master of Meteor Blades.

How these estimates are made

Master of Meteor Blades

Master of Meteor Blades is estimated to have 8 – 26 players a day. Around 30k – 77k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Skyforge

Skyforge is showing no measurable concurrent players on Steam. Around 98k – 250k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.