Head to head
Master of Epic vs Pixel Worlds
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
- macOS
Player activity
Smoothed estimated players over time.
Master of Epic
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~112 | Up 1.8% |
| September 2026 | ~110 | Up 0.9% |
| August 2026 | ~109 | Up 1.9% |
| July 2026 | ~107 | — |
Pixel Worlds
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~30.7k | |
| September 2026 | ~30.7k | Up 0.9% |
| August 2026 | ~30.4k | Down 0.5% |
| July 2026 | ~30.5k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Twitch viewers
- Master of Epic
- 0Down 100%
- Pixel Worlds
- 3Down 73%
Master of Epic currently has 0 live Twitch viewers, while Pixel Worlds has 3.
YouTube subscribers
- Master of Epic
- 1.1k
- Pixel Worlds
- 138k
Pixel Worlds currently has about 130× as many YouTube subscribers as Master of Epic — 138,000 vs 1,060.
Steam concurrent players
- Master of Epic
- —
- Pixel Worlds
- 827Up 57%
Pixel Worlds currently has 827 peak concurrent Steam players; no comparable data is tracked for Master of Epic.
Discord members
- Master of Epic
- —
- Pixel Worlds
- 59kDown 4.2%
Pixel Worlds currently has 58,957 Discord members; no comparable data is tracked for Master of Epic.
Reddit members
- Master of Epic
- —
- Pixel Worlds
- 4.4kUp 1.1%
Pixel Worlds currently has 4,426 subreddit members; no comparable data is tracked for Master of Epic.
How these estimates are made
Master of Epic
Master of Epic is estimated to have 20 – 10k players a day. Around 8k – 810k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
Pixel Worlds
Pixel Worlds is estimated to have 2k – 7k players a day. Around 170k – 420k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


