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Head to head

Marvel Future Revolution vs War Thunder

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

August 2021 · 5 years ago
January 2013 · 14 years ago

Daily players

39 – 18k
170k – 590k

Estimated players

5.4k
359.2kDown 1.0%

Available on

  • Android
  • iOS
  • Windows
  • macOS
  • Linux
  • PlayStation
  • Xbox

Player activity

Smoothed estimated players over time.

Marvel Future RevolutionWar Thunder

Marvel Future Revolution

Average monthly estimated players
MonthEstimated playersChange
August 2026~5.4k
July 2026~5.4k

War Thunder

Average monthly estimated players
MonthEstimated playersChange
August 2026~360.8kUp 0.2%
July 2026~360.3k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Reddit members

Marvel Future Revolution
9.5k
War Thunder
559.9kUp 0.1%

War Thunder currently has about 59× as many subreddit members as Marvel Future Revolution — 559,943 vs 9,482.

Twitch viewers

Marvel Future Revolution
0Down 100%
War Thunder
863Down 55%

Marvel Future Revolution currently has 0 live Twitch viewers, while War Thunder has 863.

YouTube subscribers

Marvel Future Revolution
44.7k
War Thunder
1.9m

War Thunder currently has about 43× as many YouTube subscribers as Marvel Future Revolution — 1,920,000 vs 44,700.

Steam concurrent players

Marvel Future Revolution
War Thunder
43.9kDown 41%

War Thunder currently has 43,922 peak concurrent Steam players; no comparable data is tracked for Marvel Future Revolution.

How these estimates are made

Marvel Future Revolution

Marvel Future Revolution is estimated to have 39 – 18k players a day. Around 20k – 2m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

War Thunder

War Thunder is estimated to have 170k – 590k players a day. Around 8m – 21m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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