Head to head
March of Empires vs VRChat
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
- Android
- iOS
Player activity
Smoothed estimated players over time.
March of Empires
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~584 | Up 0.5% |
| August 2026 | ~581 | Up 2.1% |
| July 2026 | ~569 | — |
VRChat
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~215.3k | Down 1.7% |
| August 2026 | ~219.1k | Up 0.5% |
| July 2026 | ~218k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- March of Empires
- 751Up 1.9%
- VRChat
- 49.1kUp 2.0%
VRChat currently has about 65× as many peak concurrent Steam players as March of Empires — 49,126 vs 751.
Twitch viewers
- March of Empires
- 2Up 100%
- VRChat
- 6.6kDown 22%
VRChat currently has about 3283× as many live Twitch viewers as March of Empires — 6,566 vs 2.
Discord members
- March of Empires
- —
- VRChat
- 418.3kUp 0.9%
VRChat currently has 418,266 Discord members; no comparable data is tracked for March of Empires.
Reddit members
- March of Empires
- —
- VRChat
- 240.6kUp 0.7%
VRChat currently has 240,612 subreddit members; no comparable data is tracked for March of Empires.
YouTube subscribers
- March of Empires
- —
- VRChat
- 130kUp 1.6%
VRChat currently has 130,000 YouTube subscribers; no comparable data is tracked for March of Empires.
How these estimates are made
March of Empires
March of Empires is estimated to have 2k – 7k players a day. Around 48k – 120k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
VRChat
VRChat is estimated to have 120k – 430k players a day. Around 3m – 8m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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