Head to head
Marble Racing Manager vs Pixel Worlds
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Browser
- Windows
- macOS
Player activity
Smoothed estimated players over time.
Marble Racing Manager
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~7 | — |
| July 2026 | — | — |
Pixel Worlds
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~30.4k | Down 0.3% |
| July 2026 | ~30.5k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Twitch viewers
- Marble Racing Manager
- 82Up 34%
- Pixel Worlds
- 0Down 100%
Marble Racing Manager currently has 82 live Twitch viewers, while Pixel Worlds has 0.
Steam concurrent players
- Marble Racing Manager
- —
- Pixel Worlds
- 429Down 3.2%
Pixel Worlds currently has 429 peak concurrent Steam players; no comparable data is tracked for Marble Racing Manager.
Discord members
- Marble Racing Manager
- —
- Pixel Worlds
- 63.6kDown 1.4%
Pixel Worlds currently has 63,650 Discord members; no comparable data is tracked for Marble Racing Manager.
Reddit members
- Marble Racing Manager
- —
- Pixel Worlds
- 4.3kUp 0.8%
Pixel Worlds currently has 4,335 subreddit members; no comparable data is tracked for Marble Racing Manager.
YouTube subscribers
- Marble Racing Manager
- —
- Pixel Worlds
- 138k
Pixel Worlds currently has 138,000 YouTube subscribers; no comparable data is tracked for Marble Racing Manager.
How these estimates are made
Marble Racing Manager
Marble Racing Manager is estimated to have 100 – 49k players a day. Around 33k – 3m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
Pixel Worlds
Pixel Worlds is estimated to have 1k – 4k players a day. Around 160k – 420k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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