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Head to head

Marble Racing Manager vs Mini World

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

November 2025 · 11 months ago
November 2017 · 9 years ago

Daily players

30 – 14k
150 – 520

Estimated players

2Up 500%
52.5kUp 0.2%

Available on

  • Browser
  • Windows
  • Android
  • iOS

Player activity

Smoothed estimated players over time.

Marble Racing ManagerMini World

Marble Racing Manager

Average monthly estimated players
MonthEstimated playersChange
September 2026~4Down 50%
August 2026~8—
July 2026——

Mini World

Average monthly estimated players
MonthEstimated playersChange
September 2026~52.5kDown 0.1%
August 2026~52.5k
July 2026~52.5k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Twitch viewers

Marble Racing Manager
10Down 47%
Mini World
0Down 100%

Marble Racing Manager currently has 10 live Twitch viewers, while Mini World has 0.

Steam concurrent players

Marble Racing Manager
—
Mini World
29Down 64%

Mini World currently has 29 peak concurrent Steam players; no comparable data is tracked for Marble Racing Manager.

Reddit members

Marble Racing Manager
—
Mini World
152Up 1.3%

Mini World currently has 152 subreddit members; no comparable data is tracked for Marble Racing Manager.

YouTube subscribers

Marble Racing Manager
—
Mini World
516kUp 0.2%

Mini World currently has 516,000 YouTube subscribers; no comparable data is tracked for Marble Racing Manager.

How these estimates are made

Marble Racing Manager

Marble Racing Manager is estimated to have 30 – 14k players a day. Around 17k – 2m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Mini World

Mini World is estimated to have 150 – 520 players a day. Around 100k – 260k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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