Head to head
Manikineko Online vs The Crew 2
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Linux
- PlayStation
- Windows
- Xbox
Player activity
Smoothed estimated players over time.
Manikineko Online
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~157 | |
| September 2026 | ~157 | |
| August 2026 | ~157 | |
| July 2026 | ~157 | — |
The Crew 2
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~38k | |
| September 2026 | ~38k | Down 0.4% |
| August 2026 | ~38.2k | Up 5.6% |
| July 2026 | ~36.1k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
YouTube subscribers
- Manikineko Online
- 1.5k
- The Crew 2
- —
Manikineko Online currently has 1,500 YouTube subscribers; no comparable data is tracked for The Crew 2.
Steam concurrent players
- Manikineko Online
- —
- The Crew 2
- 565Down 12%
The Crew 2 currently has 565 peak concurrent Steam players; no comparable data is tracked for Manikineko Online.
Discord members
- Manikineko Online
- —
- The Crew 2
- 101.7kUp 0.2%
The Crew 2 currently has 101,740 Discord members; no comparable data is tracked for Manikineko Online.
Reddit members
- Manikineko Online
- —
- The Crew 2
- 22kUp 0.4%
The Crew 2 currently has 22,040 subreddit members; no comparable data is tracked for Manikineko Online.
Twitch viewers
- Manikineko Online
- —
- The Crew 2
- 13Up 8.3%
The Crew 2 currently has 13 live Twitch viewers; no comparable data is tracked for Manikineko Online.
How these estimates are made
Manikineko Online
Manikineko Online is estimated to have 6 – 3k players a day. Around 3k – 330k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
The Crew 2
The Crew 2 is estimated to have 2k – 7k players a day. Around 1m – 4m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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