Head to head
Manala: Equinox War vs Modern Combat 5: Blackout
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
- Android
- iOS
- Nintendo
Player activity
Smoothed estimated players over time.
Manala: Equinox War
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~13 | Up 18% |
| August 2026 | ~11 | Up 22% |
| July 2026 | ~9 | — |
Modern Combat 5: Blackout
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~102k | Up 0.3% |
| August 2026 | ~101.7k | Up 0.2% |
| July 2026 | ~101.5k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Discord members
- Manala: Equinox War
- 42Up 17%
- Modern Combat 5: Blackout
- —
Manala: Equinox War currently has 42 Discord members; no comparable data is tracked for Modern Combat 5: Blackout.
YouTube subscribers
- Manala: Equinox War
- 13Up 44%
- Modern Combat 5: Blackout
- 916kUp 0.2%
Modern Combat 5: Blackout currently has about 70462× as many YouTube subscribers as Manala: Equinox War — 916,000 vs 13.
Steam concurrent players
- Manala: Equinox War
- —
- Modern Combat 5: Blackout
- 1
Modern Combat 5: Blackout currently has 1 peak concurrent Steam players; no comparable data is tracked for Manala: Equinox War.
Twitch viewers
- Manala: Equinox War
- —
- Modern Combat 5: Blackout
- 0Down 100%
Modern Combat 5: Blackout currently has 0 live Twitch viewers; no comparable data is tracked for Manala: Equinox War.
How these estimates are made
Manala: Equinox War
Manala: Equinox War is estimated to have 0 – 59 players a day. Around 130 – 18k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
Modern Combat 5: Blackout
Modern Combat 5: Blackout is estimated to have 3 – 9 players a day. Around 120k – 310k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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