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Head to head

Magicae Mundi vs Rise of Kingdoms

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

October 2018 · 8 years ago
September 2018 · 8 years ago

Daily players

No population data
100 – 47k

Estimated players

1
49.1k

Available on

  • Windows
  • macOS
  • Linux
  • Android
  • iOS

Perspectives

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Developers

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Publishers

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Player activity

Smoothed estimated players over time.

Magicae MundiRise of Kingdoms

Magicae Mundi

Average monthly estimated players
MonthEstimated playersChange
September 2026~1
August 2026~1
July 2026~1—

Rise of Kingdoms

Average monthly estimated players
MonthEstimated playersChange
September 2026~49kUp 0.7%
August 2026~48.7kUp 0.5%
July 2026~48.4k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Twitch viewers

Magicae Mundi
—
Rise of Kingdoms
0Down 100%

Rise of Kingdoms currently has 0 live Twitch viewers; no comparable data is tracked for Magicae Mundi.

YouTube subscribers

Magicae Mundi
—
Rise of Kingdoms
397kUp 0.5%

Rise of Kingdoms currently has 397,000 YouTube subscribers; no comparable data is tracked for Magicae Mundi.

How these estimates are made

Magicae Mundi

Magicae Mundi is showing no measurable concurrent players on Steam. Around 400 – 1k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Rise of Kingdoms

Rise of Kingdoms is estimated to have 100 – 47k players a day. Around 31k – 3m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

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