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Head to head

Madness Cubed vs The Crew 2

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

May 2016 · 10 years ago
June 2018 · 8 years ago

Daily players

8 – 26
1k – 5k

Estimated players

134Down 0.7%
39.7kUp 5.4%

Available on

  • Windows
  • PlayStation
  • Windows
  • Xbox

Player activity

Smoothed estimated players over time.

Madness CubedThe Crew 2

Madness Cubed

Average monthly estimated players
MonthEstimated playersChange
October 2026~134Up 0.8%
September 2026~133
August 2026~133Up 0.8%
July 2026~132—

The Crew 2

Average monthly estimated players
MonthEstimated playersChange
October 2026~38.7kUp 1.8%
September 2026~38kDown 0.4%
August 2026~38.2kUp 5.6%
July 2026~36.1k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Madness Cubed
4
The Crew 2
503Down 17%

The Crew 2 currently has about 126× as many peak concurrent Steam players as Madness Cubed — 503 vs 4.

Twitch viewers

Madness Cubed
0
The Crew 2
8Down 50%

Madness Cubed currently has 0 live Twitch viewers, while The Crew 2 has 8.

Discord members

Madness Cubed
—
The Crew 2
102kUp 0.3%

The Crew 2 currently has 102,024 Discord members; no comparable data is tracked for Madness Cubed.

Reddit members

Madness Cubed
—
The Crew 2
22.1kUp 0.4%

The Crew 2 currently has 22,086 subreddit members; no comparable data is tracked for Madness Cubed.

How these estimates are made

Madness Cubed

Madness Cubed is estimated to have 8 – 26 players a day. Around 36k – 91k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

The Crew 2

The Crew 2 is estimated to have 1k – 5k players a day. Around 1m – 4m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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