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Lure vs World of Warships

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

July 2020 · 6 years ago
September 2015 · 11 years ago

Daily players

No population data
30k – 100k

Estimated players

18Up 7.0%
91.4kUp 1.2%

Available on

  • Windows
  • Windows

Player activity

Smoothed estimated players over time.

LureWorld of Warships

Lure

Average monthly estimated players
MonthEstimated playersChange
September 2026~18
August 2026~18Up 13%
July 2026~16

World of Warships

Average monthly estimated players
MonthEstimated playersChange
September 2026~93.1kUp 2.1%
August 2026~91.2kUp 0.2%
July 2026~91k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Discord members

Lure
39Down 2.5%
World of Warships
215.9kUp 0.7%

World of Warships currently has about 5536× as many Discord members as Lure — 215,908 vs 39.

YouTube subscribers

Lure
21
World of Warships

Lure currently has 21 YouTube subscribers; no comparable data is tracked for World of Warships.

Steam concurrent players

Lure
World of Warships
6.3kDown 37%

World of Warships currently has 6,284 peak concurrent Steam players; no comparable data is tracked for Lure.

Reddit members

Lure
World of Warships
153.3kUp 0.5%

World of Warships currently has 153,321 subreddit members; no comparable data is tracked for Lure.

Twitch viewers

Lure
World of Warships
901Down 56%

World of Warships currently has 901 live Twitch viewers; no comparable data is tracked for Lure.

How these estimates are made

Lure

Lure is showing no measurable concurrent players on Steam. Around 3k – 7k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

World of Warships

World of Warships is estimated to have 30k – 100k players a day. Around 2m – 5m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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