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Head to head

Lure vs VRChat

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

July 2020 · 6 years ago
February 2017 · 10 years ago

Daily players

No population data
130k – 460k

Estimated players

18Up 3.5%
217.7kUp 2.8%

Available on

  • Windows
  • Windows
  • Android
  • iOS

Player activity

Smoothed estimated players over time.

LureVRChat

Lure

Average monthly estimated players
MonthEstimated playersChange
October 2026~18
September 2026~18
August 2026~18Up 13%
July 2026~16—

VRChat

Average monthly estimated players
MonthEstimated playersChange
October 2026~216k
September 2026~216.1kDown 1.4%
August 2026~219.1kUp 0.5%
July 2026~218k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Discord members

Lure
40Up 2.6%
VRChat
421.3kUp 0.8%

VRChat currently has about 10533× as many Discord members as Lure — 421,315 vs 40.

Twitch viewers

Lure
3
VRChat
13.2kUp 102%

VRChat currently has about 4393× as many live Twitch viewers as Lure — 13,179 vs 3.

YouTube subscribers

Lure
21
VRChat
131kUp 0.8%

VRChat currently has about 6238× as many YouTube subscribers as Lure — 131,000 vs 21.

Steam concurrent players

Lure
—
VRChat
56.3kUp 13%

VRChat currently has 56,319 peak concurrent Steam players; no comparable data is tracked for Lure.

Reddit members

Lure
—
VRChat
242kUp 0.6%

VRChat currently has 242,012 subreddit members; no comparable data is tracked for Lure.

How these estimates are made

Lure

Lure is showing no measurable concurrent players on Steam. Around 3k – 7k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

VRChat

VRChat is estimated to have 130k – 460k players a day. Around 3m – 8m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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