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Head to head

Lure vs State of Survival

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

July 2020 · 6 years ago
August 2019 · 7 years ago

Daily players

No population data
380 – 1k

Estimated players

18Up 3.5%
66.8kUp 0.4%

Available on

  • Windows
  • Android
  • iOS
  • Windows

Developers

—

Player activity

Smoothed estimated players over time.

LureState of Survival

Lure

Average monthly estimated players
MonthEstimated playersChange
October 2026~18
September 2026~18
August 2026~18Up 13%
July 2026~16—

State of Survival

Average monthly estimated players
MonthEstimated playersChange
October 2026~66.4kDown 0.3%
September 2026~66.6k
August 2026~66.6kUp 13%
July 2026~58.7k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Discord members

Lure
40Up 2.6%
State of Survival
224.2kDown 0.5%

State of Survival currently has about 5605× as many Discord members as Lure — 224,213 vs 40.

Twitch viewers

Lure
3
State of Survival
0

Lure currently has 3 live Twitch viewers, while State of Survival has 0.

YouTube subscribers

Lure
21
State of Survival
—

Lure currently has 21 YouTube subscribers; no comparable data is tracked for State of Survival.

Steam concurrent players

Lure
—
State of Survival
146Up 2.1%

State of Survival currently has 146 peak concurrent Steam players; no comparable data is tracked for Lure.

How these estimates are made

Lure

Lure is showing no measurable concurrent players on Steam. Around 3k – 7k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

State of Survival

State of Survival is estimated to have 380 – 1k players a day. Around 15k – 39k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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