Head to head
Lure vs Pixel Worlds
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
- macOS
Player activity
Smoothed estimated players over time.
Lure
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~18 | |
| September 2026 | ~18 | |
| August 2026 | ~18 | Up 13% |
| July 2026 | ~16 | — |
Pixel Worlds
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~30.7k | Up 0.2% |
| September 2026 | ~30.7k | Up 0.9% |
| August 2026 | ~30.4k | Down 0.5% |
| July 2026 | ~30.5k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Discord members
- Lure
- 40Up 2.6%
- Pixel Worlds
- 59.6kDown 5.2%
Pixel Worlds currently has about 1490× as many Discord members as Lure — 59,615 vs 40.
Twitch viewers
- Lure
- 3
- Pixel Worlds
- 3Down 40%
Lure and Pixel Worlds are nearly even on live Twitch viewers — 3 vs 3.
YouTube subscribers
- Lure
- 21
- Pixel Worlds
- 138k
Pixel Worlds currently has about 6571× as many YouTube subscribers as Lure — 138,000 vs 21.
Steam concurrent players
- Lure
- —
- Pixel Worlds
- 726Up 55%
Pixel Worlds currently has 726 peak concurrent Steam players; no comparable data is tracked for Lure.
Reddit members
- Lure
- —
- Pixel Worlds
- 4.4kUp 1.1%
Pixel Worlds currently has 4,420 subreddit members; no comparable data is tracked for Lure.
How these estimates are made
Lure
Lure is showing no measurable concurrent players on Steam. Around 3k – 7k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Pixel Worlds
Pixel Worlds is estimated to have 2k – 7k players a day. Around 170k – 420k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


