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Head to head

Lure: Free vs State of Survival

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

January 2021 · 6 years ago
August 2019 · 7 years ago

Daily players

No population data
310 – 1k

Estimated players

8
66.1kDown 0.4%

Available on

  • Windows
  • Android
  • iOS
  • Windows

Perspectives

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Developers

—
—

Publishers

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Player activity

Smoothed estimated players over time.

Lure: FreeState of Survival

Lure: Free

Average monthly estimated players
MonthEstimated playersChange
September 2026~8
August 2026~8Up 14%
July 2026~7—

State of Survival

Average monthly estimated players
MonthEstimated playersChange
September 2026~66.6kUp 0.1%
August 2026~66.6kUp 13%
July 2026~58.7k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

YouTube subscribers

Lure: Free
21
State of Survival
—

Lure: Free currently has 21 YouTube subscribers; no comparable data is tracked for State of Survival.

Steam concurrent players

Lure: Free
—
State of Survival
133Down 8.3%

State of Survival currently has 133 peak concurrent Steam players; no comparable data is tracked for Lure: Free.

Discord members

Lure: Free
—
State of Survival
224.9kDown 0.5%

State of Survival currently has 224,897 Discord members; no comparable data is tracked for Lure: Free.

Twitch viewers

Lure: Free
—
State of Survival
0Down 100%

State of Survival currently has 0 live Twitch viewers; no comparable data is tracked for Lure: Free.

How these estimates are made

Lure: Free

Lure: Free is showing no measurable concurrent players on Steam. Around 3k – 7k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

State of Survival

State of Survival is estimated to have 310 – 1k players a day. Around 15k – 39k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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