Head to head
Lugh World vs Pixel Worlds
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- macOS
- Linux
- Windows
- macOS
Perspectives
Player activity
Smoothed estimated players over time.
Lugh World
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~1.5k | Down 6.1% |
| August 2026 | ~1.6k | Down 2.7% |
| July 2026 | ~1.6k | — |
Pixel Worlds
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~30.7k | Up 1.1% |
| August 2026 | ~30.4k | Down 0.5% |
| July 2026 | ~30.5k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Lugh World
- 3Down 70%
- Pixel Worlds
- 181Down 62%
Pixel Worlds currently has about 60× as many peak concurrent Steam players as Lugh World — 181 vs 3.
Discord members
- Lugh World
- 4.4kDown 2.3%
- Pixel Worlds
- 62.7kDown 1.4%
Pixel Worlds currently has about 14× as many Discord members as Lugh World — 62,735 vs 4,424.
Twitch viewers
- Lugh World
- 0Down 100%
- Pixel Worlds
- 0Down 100%
Lugh World currently has 0 live Twitch viewers, while Pixel Worlds has 0.
YouTube subscribers
- Lugh World
- 1.9kDown 0.5%
- Pixel Worlds
- 138k
Pixel Worlds currently has about 72× as many YouTube subscribers as Lugh World — 138,000 vs 1,910.
Reddit members
- Lugh World
- —
- Pixel Worlds
- 4.4kUp 0.9%
Pixel Worlds currently has 4,375 subreddit members; no comparable data is tracked for Lugh World.
How these estimates are made
Lugh World
Lugh World is estimated to have 10 – 35 players a day. Around 18k – 47k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Pixel Worlds
Pixel Worlds is estimated to have 1k – 5k players a day. Around 160k – 420k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


