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Head to head

Lu Zhou: Oasis vs The Crew 2

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

December 2019 · 7 years ago
June 2018 · 8 years ago

Daily players

No population data
2k – 6k

Estimated players

186
39.9kUp 9.6%

Available on

  • Windows
  • PlayStation
  • Windows
  • Xbox

Perspectives

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Developers

—

Player activity

Smoothed estimated players over time.

Lu Zhou: OasisThe Crew 2

Lu Zhou: Oasis

Average monthly estimated players
MonthEstimated playersChange
October 2026~186Down 0.5%
September 2026~187
August 2026~187Up 0.5%
July 2026~186—

The Crew 2

Average monthly estimated players
MonthEstimated playersChange
October 2026~39.8kUp 4.8%
September 2026~38kDown 0.4%
August 2026~38.2kUp 5.6%
July 2026~36.1k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Lu Zhou: Oasis
0Down 100%
The Crew 2
367Down 39%

Lu Zhou: Oasis currently has 0 peak concurrent Steam players, while The Crew 2 has 367.

Discord members

Lu Zhou: Oasis
—
The Crew 2
101.7kUp 0.1%

The Crew 2 currently has 101,730 Discord members; no comparable data is tracked for Lu Zhou: Oasis.

Reddit members

Lu Zhou: Oasis
—
The Crew 2
22kUp 0.4%

The Crew 2 currently has 22,025 subreddit members; no comparable data is tracked for Lu Zhou: Oasis.

Twitch viewers

Lu Zhou: Oasis
—
The Crew 2
9Down 25%

The Crew 2 currently has 9 live Twitch viewers; no comparable data is tracked for Lu Zhou: Oasis.

How these estimates are made

Lu Zhou: Oasis

Lu Zhou: Oasis is showing no measurable concurrent players on Steam. Around 48k – 120k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

The Crew 2

The Crew 2 is estimated to have 2k – 6k players a day. Around 1m – 4m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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