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Head to head

LOCO Online vs Stalzone

Side by side

Values shared by both games are highlighted.

Status

UNKNOWN
ACTIVE

Released

To be announced
December 2022 · 4 years ago

Daily players

No population data
48k – 170k

Estimated players

478Down 4.7%
41.2kUp 2.8%

Available on

  • Windows

Platforms

Developers

Publishers

Player activity

Smoothed estimated players over time.

LOCO OnlineStalzone

LOCO Online

Average monthly estimated players
MonthEstimated playersChange
September 2026~472Up 2.4%
August 2026~461
July 2026~461

Stalzone

Average monthly estimated players
MonthEstimated playersChange
September 2026~39.3kUp 6.9%
August 2026~36.8kUp 85%
July 2026~19.9k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Discord members

LOCO Online
1.8kUp 0.6%
Stalzone
57.9kUp 4.6%

Stalzone currently has about 32× as many Discord members as LOCO Online — 57,854 vs 1,803.

Steam concurrent players

LOCO Online
Stalzone
19kUp 4.5%

Stalzone currently has 19,025 peak concurrent Steam players; no comparable data is tracked for LOCO Online.

Reddit members

LOCO Online
Stalzone
3.5kUp 19%

Stalzone currently has 3,522 subreddit members; no comparable data is tracked for LOCO Online.

Twitch viewers

LOCO Online
Stalzone
190Down 86%

Stalzone currently has 190 live Twitch viewers; no comparable data is tracked for LOCO Online.

YouTube subscribers

LOCO Online
Stalzone
3.5kUp 6.8%

Stalzone currently has 3,460 YouTube subscribers; no comparable data is tracked for LOCO Online.

How these estimates are made

LOCO Online

LOCO Online is estimated to have 3 – 1k players a day. Around 2k – 200k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Stalzone

Stalzone is estimated to have 48k – 170k players a day. Around 2m – 4m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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