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Head to head

LOCO Online vs SpiritVale

Side by side

Values shared by both games are highlighted.

Status

UNKNOWN
ACTIVE

Released

To be announced
July 2026 · 2 months ago

Daily players

No population data
8k – 26k

Estimated players

478Down 4.7%
27.9kUp 2.0%

Available on

  • Windows

Platforms

Perspectives

Developers

Publishers

Player activity

Smoothed estimated players over time.

LOCO OnlineSpiritVale

LOCO Online

Average monthly estimated players
MonthEstimated playersChange
September 2026~472Up 2.4%
August 2026~461
July 2026~461

SpiritVale

Average monthly estimated players
MonthEstimated playersChange
September 2026~28.3kDown 7.9%
August 2026~30.7kUp 24%
July 2026~24.7k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Discord members

LOCO Online
1.8kUp 0.6%
SpiritVale
65.9kDown 2.8%

SpiritVale currently has about 37× as many Discord members as LOCO Online — 65,875 vs 1,803.

Steam concurrent players

LOCO Online
SpiritVale
3kDown 76%

SpiritVale currently has 2,994 peak concurrent Steam players; no comparable data is tracked for LOCO Online.

Reddit members

LOCO Online
SpiritVale
3.5kUp 3.9%

SpiritVale currently has 3,507 subreddit members; no comparable data is tracked for LOCO Online.

Twitch viewers

LOCO Online
SpiritVale
21Down 99%

SpiritVale currently has 21 live Twitch viewers; no comparable data is tracked for LOCO Online.

YouTube subscribers

LOCO Online
SpiritVale
5kUp 5.2%

SpiritVale currently has 5,050 YouTube subscribers; no comparable data is tracked for LOCO Online.

How these estimates are made

LOCO Online

LOCO Online is estimated to have 3 – 1k players a day. Around 2k – 200k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

SpiritVale

SpiritVale is estimated to have 8k – 26k players a day. Around 120k – 300k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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