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Head to head

Livly Island vs Palia

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

July 2021 · 5 years ago
December 2023 · 3 years ago

Daily players

24 – 11k
16k – 55k

Estimated players

146Up 0.1%
152.3kUp 1.1%

Available on

  • Android
  • iOS
  • Windows
  • Nintendo
  • PlayStation

Perspectives

—

Player activity

Smoothed estimated players over time.

Livly IslandPalia

Livly Island

Average monthly estimated players
MonthEstimated playersChange
October 2026~147Down 22%
September 2026~189Up 30%
August 2026~145Up 0.7%
July 2026~144—

Palia

Average monthly estimated players
MonthEstimated playersChange
October 2026~161.9k
September 2026~162k
August 2026~162.1kDown 0.7%
July 2026~163.2k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Twitch viewers

Livly Island
0
Palia
3kDown 57%

Livly Island currently has 0 live Twitch viewers, while Palia has 3,043.

Steam concurrent players

Livly Island
—
Palia
5.5kUp 17%

Palia currently has 5,474 peak concurrent Steam players; no comparable data is tracked for Livly Island.

Discord members

Livly Island
—
Palia
462.6kDown 0.7%

Palia currently has 462,625 Discord members; no comparable data is tracked for Livly Island.

Reddit members

Livly Island
—
Palia
172.3kUp 0.7%

Palia currently has 172,304 subreddit members; no comparable data is tracked for Livly Island.

YouTube subscribers

Livly Island
—
Palia
64.2k

Palia currently has 64,200 YouTube subscribers; no comparable data is tracked for Livly Island.

How these estimates are made

Livly Island

Livly Island is estimated to have 24 – 11k players a day. Around 7k – 720k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Palia

Palia is estimated to have 16k – 55k players a day. Around 710k – 2m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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