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Head to head

Life Beyond vs VRChat

Side by side

Values shared by both games are highlighted.

Status

UNKNOWN
ACTIVE

Released

To be announced
February 2017 · 10 years ago

Daily players

No population data
150k – 540k

Estimated players

4.7kUp 1.7%
227.1kUp 0.9%

Available on

  • Windows
  • Windows
  • Android
  • iOS

Player activity

Smoothed estimated players over time.

Life BeyondVRChat

Life Beyond

Average monthly estimated players
MonthEstimated playersChange
September 2026~4.7kUp 1.1%
August 2026~4.7kUp 0.5%
July 2026~4.6k

VRChat

Average monthly estimated players
MonthEstimated playersChange
September 2026~222.2kUp 1.4%
August 2026~219.1kUp 0.5%
July 2026~218k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Discord members

Life Beyond
20.9kDown 0.3%
VRChat
416.1kUp 1.2%

VRChat currently has about 20× as many Discord members as Life Beyond — 416,084 vs 20,855.

YouTube subscribers

Life Beyond
1k
VRChat
129kUp 1.6%

VRChat currently has about 128× as many YouTube subscribers as Life Beyond — 129,000 vs 1,010.

Steam concurrent players

Life Beyond
VRChat
61.3kUp 14%

VRChat currently has 61,283 peak concurrent Steam players; no comparable data is tracked for Life Beyond.

Reddit members

Life Beyond
VRChat
239.6kUp 0.7%

VRChat currently has 239,623 subreddit members; no comparable data is tracked for Life Beyond.

Twitch viewers

Life Beyond
VRChat
6.8kDown 17%

VRChat currently has 6,808 live Twitch viewers; no comparable data is tracked for Life Beyond.

How these estimates are made

Life Beyond

Life Beyond is estimated to have 10 – 5k players a day. Around 5k – 500k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

VRChat

VRChat is estimated to have 150k – 540k players a day. Around 3m – 8m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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