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Head to head

Lif vs The Cycle: Frontier

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

January 2016 · 11 years ago
June 2022 · 4 years ago

Daily players

No population data
5 – 18

Estimated players

13
38.3kUp 2.9%

Available on

  • Windows
  • Windows

Perspectives

Developers

Player activity

Smoothed estimated players over time.

LifThe Cycle: Frontier

Lif

Average monthly estimated players
MonthEstimated playersChange
September 2026~13Down 7.1%
August 2026~14Up 7.7%
July 2026~13

The Cycle: Frontier

Average monthly estimated players
MonthEstimated playersChange
September 2026~37.1kUp 0.3%
August 2026~37k
July 2026~37k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Twitch viewers

Lif
0Down 100%
The Cycle: Frontier
103Down 61%

Lif currently has 0 live Twitch viewers, while The Cycle: Frontier has 103.

Steam concurrent players

Lif
The Cycle: Frontier
2

The Cycle: Frontier currently has 2 peak concurrent Steam players; no comparable data is tracked for Lif.

Discord members

Lif
The Cycle: Frontier
106.6kDown 0.6%

The Cycle: Frontier currently has 106,635 Discord members; no comparable data is tracked for Lif.

Reddit members

Lif
The Cycle: Frontier
17.7k

The Cycle: Frontier currently has 17,673 subreddit members; no comparable data is tracked for Lif.

YouTube subscribers

Lif
The Cycle: Frontier
17.3k

The Cycle: Frontier currently has 17,300 YouTube subscribers; no comparable data is tracked for Lif.

How these estimates are made

Lif

Lif is showing no measurable concurrent players on Steam. Around 5k – 13k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

The Cycle: Frontier

The Cycle: Frontier is estimated to have 5 – 18 players a day. Around 720k – 2m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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