Head to head
League of Kingdoms vs Pixel Worlds
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Android
- Windows
- macOS
Perspectives
Player activity
Smoothed estimated players over time.
League of Kingdoms
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~108 | Down 5.3% |
| August 2026 | ~114 | Up 63% |
| July 2026 | ~70 | — |
Pixel Worlds
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~31.2k | Up 2.8% |
| August 2026 | ~30.4k | Down 0.5% |
| July 2026 | ~30.5k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Discord members
- League of Kingdoms
- 175Down 1.7%
- Pixel Worlds
- 63.3kDown 1.1%
Pixel Worlds currently has about 362× as many Discord members as League of Kingdoms — 63,287 vs 175.
Steam concurrent players
- League of Kingdoms
- —
- Pixel Worlds
- 572Up 31%
Pixel Worlds currently has 572 peak concurrent Steam players; no comparable data is tracked for League of Kingdoms.
Reddit members
- League of Kingdoms
- —
- Pixel Worlds
- 4.4kUp 0.8%
Pixel Worlds currently has 4,355 subreddit members; no comparable data is tracked for League of Kingdoms.
Twitch viewers
- League of Kingdoms
- —
- Pixel Worlds
- 1
Pixel Worlds currently has 1 live Twitch viewers; no comparable data is tracked for League of Kingdoms.
YouTube subscribers
- League of Kingdoms
- —
- Pixel Worlds
- 138k
Pixel Worlds currently has 138,000 YouTube subscribers; no comparable data is tracked for League of Kingdoms.
How these estimates are made
League of Kingdoms
League of Kingdoms is estimated to have 2 – 720 players a day. Around 1k – 130k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
Pixel Worlds
Pixel Worlds is estimated to have 1k – 5k players a day. Around 160k – 420k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


